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Category Archives: Non-TimeBased
Didot Analysis Preproduction
Mood Boards: Story Board: The mood boards showcase a modern simple look. While also keeping a classical look within appearance. All of which represent the Didot font type which then to be represented in the video. The 1 … Continue reading
Posted in Non-TimeBased
Tagged Adobe Photoshop, Mood Board, Motion Graphics, Preproduction, Storyboard
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20 Photo Composite
Posted in Non-TimeBased
Tagged Adobe Lightroom, Adobe Photoshop, Camera, Composite, Digital Photography, Photos
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Story Photo
“Death makes angels of us all and gives us wings where we had shoulders smooth as ravens claws.” – Jim Morrison
Posted in Non-TimeBased
Tagged Adobe Lightroom, Adobe Photoshop, Photography, Project, Quote
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Paint Drop
These are a few of the assets that I have designed for an soon mobile game. The overall game is a paint game. The player is a paint drop that goes through other paint blobs to change the character … Continue reading
Posted in Non-TimeBased
Tagged Adobe Photoshop, Assets, Interactive Media, Project, Unity, Video Game
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Levitation Photo
Just playing around with levitation photos. This isn’t the best but its a start to learning new photo techniques.
Dark Self Portrait
The overall image gives a look of an off grade horror film. Which is what I enjoy in the overall outcome of the picture. Im mostly a relaxed person with a happy personality behind it. What would happen if all … Continue reading
Posted in Non-TimeBased
Tagged Adobe Lightroom, Adobe Photoshop, Photography, Self-Portrait
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Juicy Game Draft
These are a few of the assets that I have designed for an soon mobile game. The overall game is a paint game. The player is a paint drop that goes through other paint blobs to change the character … Continue reading
Posted in Non-TimeBased
Tagged Adobe Photoshop, Draft, GIF, Interactive Media, Unity, Video Game
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Burto
Burto is a simple game trying to see the world as a blob. How does a blob move exactly? How does it do anything for that matter? This is what Burto is all about. It may or may not answer … Continue reading
Posted in Non-TimeBased
Tagged Burto, Final Project, Interactive Media, Unity, Video Game
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Interactive Art Game Concept
My overall game concept is living the world as a blob. A simple character that tries to figure out what to do. The player may try to push buttons to make him jump but he knows he cannot because he … Continue reading