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Monthly Archives: October 2016
Burto
Burto is a simple game trying to see the world as a blob. How does a blob move exactly? How does it do anything for that matter? This is what Burto is all about. It may or may not answer … Continue reading
Posted in Non-TimeBased
Tagged Burto, Final Project, Interactive Media, Unity, Video Game
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Interactive Art Game Concept
My overall game concept is living the world as a blob. A simple character that tries to figure out what to do. The player may try to push buttons to make him jump but he knows he cannot because he … Continue reading
Asset and Level Design Final
Here are some of the assets that I have designed for a simple game. The main objective is that you are the rat trying to dodge birds in an open field. While dodging these birds your trying to reach the … Continue reading
Posted in Non-TimeBased, Time-Based
Tagged Asset and Level Design, Interactive Media, Maya, Unity, Video Game
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